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Text File  |  1998-04-20  |  3KB  |  72 lines

  1. FITini
  2.  
  3. // This is the ER Laser FX File
  4.  
  5. FITini
  6.  
  7. // This is the generic Laser FX File
  8.  
  9. [ObjectClass]
  10. l ObjectTypeNum = 6
  11.  
  12. [ObjectType]
  13. st Name                     = "erlaser"            // Text string giving a descriptive name  (only 8 chars long!!)
  14. l Type                         = 4                    // ID number for this mech type
  15. l Appearance                = 0x01000000
  16. l Duration                    = -1                // Lasts forever = -1
  17. l MaxDamage                    = 0                    // Number of damage points before BOOM!
  18. l ExplosionObject            = 0                    // Object Class Number of explosion for Mech
  19. l DestroyedObject            = 0                    // Object Class Number of Destroyed shape for Mech
  20. f ExtentRadius                = 0                    // Extent Radius in Meters
  21. l KeepMe                    = 1
  22.  
  23. [LaserData]
  24. uc PixelWidth                 = 3                    //Width of laser beam
  25. uc NumStages                = 4                    //Number of distinct laser stages
  26. ul DmgLevel                    = 200                //Amount of Damage laser does
  27. ul SoundEffectId            = 3                    //No SFX yet
  28. ul LaserHitEffect            = 40
  29. ul LaserMissEffect            = 398                //Effect to play when laser misses
  30.  
  31. [FLaser0]                                        //FLaser means Friendly color
  32. f StageDuration                = 0.1                //Duration of this stage in seconds
  33. uc StageCool                = 224                //Cool Color of stage
  34. uc StageHot                    = 224                //Hot Color of Stage
  35.  
  36. [FLaser1]
  37. f StageDuration                = 0.1                //Duration of this stage in seconds
  38. uc StageCool                = 225                //Cool Color of stage
  39. uc StageHot                    = 224                //Hot Color of Stage
  40.  
  41. [FLaser2]                                        //FLaser means Friendly color
  42. f StageDuration                = 0.15                //Duration of this stage in seconds
  43. uc StageCool                = 226                //Cool Color of stage
  44. uc StageHot                    = 225                //Hot Color of Stage
  45.  
  46. [FLaser3]
  47. f StageDuration                = 0.05                //Duration of this stage in seconds
  48. uc StageCool                = 226                //Cool Color of stage
  49. uc StageHot                    = 226                //Hot Color of Stage
  50.  
  51. [ELaser0]                                        //ELaser means Enemy color
  52. f StageDuration                = 0.1                //Duration of this stage in seconds
  53. uc StageCool                = 211                //Cool Color of stage
  54. uc StageHot                    = 211                //Hot Color of Stage
  55.  
  56. [ELaser1]
  57. f StageDuration                = 0.1                //Duration of this stage in seconds
  58. uc StageCool                = 212                //Cool Color of stage
  59. uc StageHot                    = 211                //Hot Color of Stage
  60.  
  61. [ELaser2]                                        //ELaser means Enemy color
  62. f StageDuration                = 0.15                //Duration of this stage in seconds
  63. uc StageCool                = 213                //Cool Color of stage
  64. uc StageHot                    = 212                //Hot Color of Stage
  65.  
  66. [ELaser3]
  67. f StageDuration                = 0.05                //Duration of this stage in seconds
  68. uc StageCool                = 213                //Cool Color of stage
  69. uc StageHot                    = 213                //Hot Color of Stage
  70.  
  71. FITend
  72.